
It was coded by Marco DandoloĪ mod with the aim to make Ming game-play more reasonable and interesting with the improved Faction System. The goal is to create a deeper, more flavourful and historically plausible Italy. Serenissima Italia (SI) is an overhaul mod for the whole Italian peninsula. Included Mods Dei Gratia ĭei Gratia is a mod to enhance religion in the age of faith and reason and was coded by dharper. The second part is based on a quote from Benjamin Franklin: "In this world nothing can be said to be certain, except death and taxes." By changing the first word to mihi, the phrase becomes "It is my destiny to rule the world".
The first part is a play on the old Habsburg motto AEIOU, Austriae est imperare orbi universo, which means "It is Austria's destiny to rule the world". Those without DLC have other ways of accessing the same menu. Common Sense is useful to have, because it enables the “province interaction button”. As a rule, no DLC is required to play the mod. The goal of D&T was to improve gameplay by reworking mechanics. Death and Taxes was created by Lukew in 2011. What started of as a “simple” map mod for CK-EUII-Vicky mega-campaigns quickly grew to be a content extension mod adding flavour to EUIII. MEIOU was created by Gigau in January 2007. MEIOU and Taxes was born from the merging of two EUIII mods, MEIOU and Death & Taxes. Unique musical score composed by ciadude2. Local flavor: Serenissima Italia, Japan mechanics, Low Countries mechanics, HRE Defense System. 40 new idea groups, new national ideas, mission trees and flavor events. Urban production goods, reworked trade and colonization. Plagues, looting, war dynamism, timber system, rebalanced revolts. Autonomy, inflation, corruption come to an equilibrium value
New internal country mechanics: stability, court and education quality, centralization, subject integration. Reworked religion mechanics with Dharper’s Dei Gratia, including church councils, reformation and league wars. Communication Efficiency: province modifier affecting how quickly your orders can be brought to each province from your capital, that can be improved with roads and ports. Estates which gain money based on province autonomy, train troops and spend money. Dynamic province development (divided in urban and rural) based on dynamic population, buildings and other factors.
Five hundred years of history, from 1356 to 1856. Historically accurate map with 4000+ provinces and 900+ nations. MEIOU and Taxes, Introduction Summary of New Features 3.3 France, between Bourguignons and Armagnacs.